DYLAN PERRETT
Gameplay Animator Looking for New & Exciting Opportunities
My goal is to use my skills in animation and motion capture to create rich characters and memorable scenes. I am committed to growing and learning, and I’m eager to work with the best possible teams in order to continue developing my skills and craft. I’m excited by the potential influence that strong animation has on projects, and the ability to work with other people in order to create great on-screen results, whether that is in traditional animation, video games, or new mediums.
EDUCATION
Studies & Practices
May 2017Â - June 2017
GAME ANIMATION FUNDAMENTALS
- ANIMATION MENTOR
Animated convincing character cycles with weight and personality. Learnt the key workflow to migrate the animation cycles from Maya to Unreal Engine 4. Created custom character animations used to navigate around an obstacle course using a keyboard/game controller.
Feb 2015Â - Jan 2017
BACHELOR OF CREATIVE ARTS - 3D ANIMATION
- JMC ACADEMY
Underpinned by principles in technology, science and artistic practice, the course provided the means to learn all about new tools and industry trends to ensure students were up to speed on all of the latest developments demanded by industry.
At the completion of the course, students had constructed a well developed portfolio and show reel through the construction of a fully realized short film.
DNF - FEB 2012Â - Dec 2012
BACHELOR OF INTERACTIVE ENTERTAINMENT - GAME DESIGNÂ - SAE INSTITUTE
In this degree, students gain experience in the design and creation of games and interactive digital media. This includes the theoretical and practical skills and knowledge required to work in a technical or creative role. Students develop an understanding of the game design and production process from concept development and idea generation through to the production methodologies that are applied in today's leading game studios.
INDUSTRY EXPERIENCE
August 2020Â - Present
JUNIOR ANIMATOR - PLAYSIDE STUDIOS
Worked closely with the Animation, Art, Design and Engineering teams to produce high-quality key-framed animations using Maya & Game Engine workflows for various projects.
Frequently collaborated with team members to prepare & define animation systems in conjunction with design & engineering specifications.
Exported, implemented & tested animations, within different design structures, for use within numerous game engines. Tested & reported numerous bugs with a wide array of projects.
Participated in regular animation reviews, discussions & production meetings. Planned & estimated timeframes & roadmaps in various tracking packages & ensured they were completed at a high standard, in collaboration with production.
December 2019Â -January 2020
CONTRACT ANIMATOR - GIFTED YOUTHS
Responsible for creating high quality, key-framed animations in Maya for multiple characters to be used for gameplay purposes.
Gained invaluable experience through the rigging and skinning of a variety of characters in Maya, via the use of AdvancedSkeleton5 & Unreal Engine’s ARTv1 toolsets, which utilized several custom attributes.
September 2019 - November 2019
CONTRACT ANIMATOR - THE BIG GAME COMPANY
Responsible for creating key-framed animations in Maya for multiple characters to be used in gameplay and menus via collaboration with the art director.
Made alterations to character rigs built with Rapid Rig to achieve desired tasks.
April 2019 - August 2019
JUNIOR ANIMATOR - DEFIANT DEVELOPMENT
During my time at Defiant, I worked closely with the Art Director, Art Lead, Design and Engineering teams to produce high quality keyframed animations for gameplay and cinematics using 3ds Max for the pre-production phase of 'A World In My Attic'. I also rigged and skinned non-playable and enemy characters in 3ds Max using both Biped & CAT rigging systems.
Participated in motion capture shoots, both on and off site using peers & stunt performers. Cleaned and re-targeted raw motion capture data onto player character and enemy character rigs using iPi Soft, MotionBuilder & 3ds Max.
Ensured tasks were completed at a high standard and as scheduled by production and executive management.
PROJECTS
‘PROJECT UNDER NDA #3’
(NARRATIVE MATCH-3 MOBILE VIDEO GAME)
Studio: PlaySide Studios
Duration: On-Going
Software Used:
Spine 2D
Unity
‘PROJECT UNDER NDA #2’
(PHYSICS-BASED MULTIPLAYER DUELING VIDEO GAME)
Studio: PlaySide Studios
Duration: 16 Weeks
Software Used:
Autodesk Maya
Unity
‘BATTLE SIMULATOR: WARFARE’ (2021)
(IDLE STRATEGY MOBILE VIDEO GAME)
Studio: PlaySide Studios
Duration: 9 Weeks
Software Used:
Autodesk Maya
Unity
‘AGE OF DARKNESS: FINAL STAND’ (2021)
(REAL-TIME STRATEGY VIDEO GAME)
Studio: PlaySide Studios
Duration: 7 Weeks
Software Used:
Autodesk Maya
Unreal Engine
‘TOY WARFARE’ (2021)
(IDLE STRATEGY MOBILE VIDEO GAME)
Studio: PlaySide Studios
Duration: 2 Weeks
Software Used:
Unity
‘IDLE AREA 51’ (2021)
(IDLE MANAGEMENT SIMULATION MOBILE VIDEO GAME)
Studio: PlaySide Studios
Duration: 4 Months
Software Used:
Autodesk Maya
Unity
‘NORRIS NUT’S WORLD OF PETS’ (2020)
(MASSIVELY MULTIPLAYER ONLINE VIDEO GAME)
Studio: PlaySide Studios
Duration: 2 Months
Software Used:
Autodesk Maya
Unity
‘PROJECT UNDER NDA #1’
(TURN-BASED TACTICS VIDEO GAME)
Studio: Gifted Youths
Duration: 2 Weeks
Software Used:
Autodesk Maya
Unreal Engine
​'CASTLE CRUSADE' (2019)
(REAL-TIME STRATEGY MOBILE VIDEO GAME)
Studio: The Big Game Company
Duration: 2 Months
Software Used:
Autodesk Maya
Unity
'A WORLD IN MY ATTIC' (2019)
(UNRELEASED OPEN-WORLD VIDEO GAME)
Studio: Defiant Development
Duration: 5 Months
Software Used:
Autodesk 3ds Max
Unity
CONTACT
I’m looking for new challenges and opportunities to bring my passion, skill & experience to unique projects, where I can contribute to their growth & success.
I’m always on the lookout for new adventures & would love to hear from you, so don’t hesitate to get in touch.